Tiredness Level: 4/10
Dear Rubén,
Todays sleep time was between 23:30-ish and 5:15.
Inspired by your generated tunnel I played a bit with procedural mesh generation myself. So I learned about Perlin Noise and set up a test project consisting out of cubes that would change their height over time.
![](https://i2.wp.com/raw.githubusercontent.com/kibotu/net.kibotu.sandbox.unity.perlinnoise/master/perlinnoise.png?w=788&ssl=1)
Then I tried voronoi graph which is based on this javascript implementation.
![](https://i1.wp.com/i.imgur.com/jXnyiJi.png?w=100%25)
Also for dungeon generation I stumpled upon this nice dungeon generator:
There is also this interesting gamasutra article about it cave generations and this very nice approach for procedurally generation of animations:
Apparently you can do a lot procedurally.
What were your experiences with this yet?
And as always have an amazing day!
Leave a Reply