Tiredness Level: 4/10

Dear Rubén,

Todays sleep time was between 23:30-ish and 5:15.

Inspired by your generated tunnel I played a bit with procedural mesh generation myself. So I learned about Perlin Noise and set up a test project consisting out of cubes that would change their height over time.

Then I tried voronoi graph which is based on this javascript implementation.

Also for dungeon generation I stumpled upon this nice dungeon generator:

There is also this interesting gamasutra article about it cave generations and this very nice approach for procedurally generation of animations:

Apparently you can do a lot procedurally.

What were your experiences with this yet?

And as always have an amazing day!

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